Taking three dreams as a starting point (one for each director), Minroud is presented in the same way that our dreams develop, as a seemingly random series of events. At first glance these sequences may seem very different from each other, using the color as a thread to bind them.
Collaboration with Cinthia Reyes Barrandey and Alondra PosadaReyes
The battle for the wastelands
A glitchy machinima made using a modified Sega Genesis and "Vectorman".
Through the crumbling South Island
A glitchy machinima made using a modified Sega Genesis and "Sonic the Hedgehog".
Glitch Upon a Time in the west
A glitchy machinima made using Red Dead Redemption by Rockstar Games.
A video I made for an Art and Concept class, treating the location as a living creature, a space that wants to be inhabited. The house used as location was left untouched by the production team so it can have it’s own traits (and some of the person that lives in that house). Shot using Blackmagic Pocket Cinema Camera.
A glitchy machinima made using Sleeping Dogs (United Front Games and Square Enix)
Remix I made for a school project. A remix inspired by the Fejervary Mayer Codex, using pop culture to reacreate it's meaning. North the path of death, East the path of light (duality body and soul), South the path of rain, thorn and the humming bird, West the path of women.
Nintendo Glitch System
Arduino, Remix, Circuit Bending.
A hacked Nintendo Entreteiment System with Super Mario Bros. 3, the console was modified to have an arduino board weld to the graphic processor which sends electromagnetic pulses to create glitches, the image was juxtaposed with a video remix of Super Mario Bros 3 glitches (both hardware and software), the console is fully functional and was used by viewers during the exhibit.
Video installation, three different sets were made out of cardboard for the recording of the video, each contained a television which showed the video that was recorded in the respective set, the relationship between the space and character was replicated during the exhibit by the viewer, which had to follow the character every time she changed location to follow her trail.
Documentation of Digital VJ set, using web found material and the first stage of Nintendo Glitch System.
With Alejandro Morales
Analog VJ Set
Documentation of analog VJ set, using a computer, projector, overhead projector, scissors, glue, water markers, magnifying glass and crystal stones.
With Alejandro Morales
Two clients in a butchery extend to its limits their own fantasies when they are provoked by the butcher and the meat itself.
Shot fully with a smartphone, Night is conceived with the idea of movement, to travel witout the intention of arriving, A entirely contemplative journey.
Documentary on the adaptation process of a group of people to Christianisim
A la Salida
A man stalks a girl everyday when she leaves school.